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Each year brings new challenges and challenges to our attention. For many companies, keeping people’s attention for the length of a movie or book isn’t enough. Righteousness demands greater sacrifice. Enter video games, which are second only to social media in their ability to be part of our daily routines.
The business models are different, of course: Facebook, TikTok, and Instagram seek to connect us to a long distance to collect personal information, which can be used to sell the things we want. Many video games, by contrast, aim to immerse us in their worlds and force us to buy digital clothes, equipment, weapons, and titles to enable us to express our interests and preferences online.
The medium has followed this path for years. But in 2022, the long-term impact is clear. In many cases, games do not become a form of pure temptation; they require continuous investments of time, money, and attention, not only intended to satisfy the player but also to satisfy the developers’ stakeholders. Ideas refined in the gaming industry become commonplace elsewhere; Some new cars require owners to pay a single fee, or sign up, to unlock features such as heated seats, high assist, and paint (the auto industry’s answer to avatar skins). However, in this darkness, artists find a way to create work on the balance screen, creating games that inspire, unnerve, and entertain. Here, in no particular order, are some of the best of the year.
Elder Ring
(PC; PlayStation; Xbox)
In the days after the release of Elden Ring, a fantasy game directed by the famous Hidetaka Miyazaki, the fans expressed surprise at its success. The rules of the Elden Ring, they argued, were opaque. His world—conceived in part by George RR Martin, and full of sparkling rivers, fertile lands, and carved hills—is completely open. And, like so much of Miyazaki’s work, the game is so complex, its problems discourage all but the most innovative. It’s true that Elden Ring doesn’t know the basics of high-stakes game planning. And yet there is a power in his approach. This is not a world built to flatter tourists; It does not lead you by the hand to the tests of increasing the risk. But it seems to be standing freely in front of you. How you search is a matter of personal choice, and you alone have to deal with the consequences.
Immortality
(Android; iOS; PC; Xbox)
For the last few years, game designer Sam Barlow has been practicing a new, nonlinear style of storytelling, which bridges the gap between movies and games. In Immortality, you sift through live-action footage from three unreleased movies, each starring Marissa Marcel (Manon Gage), a fictional star who disappeared. You view a trove of unedited images through an interface that mimics a Moviola film editor. Pause photography, click on an actor or a point of interest, and the camera will take you to a related image from another image—perhaps a scene from one of the movies, movies out there. of the screen, or excerpts from an interview. Slowly, the arc of the films and their production is revealed, and you pick up the mystery of Marcel’s identity and fate. (Gage gives a smooth, classy performance.) The result is at once provocative and compelling, marking a new maturity in Barlow’s work.
Norco
(Mac; PC; PlayStation; Xbox)
Presented at the Tribeca Film Festival video game award before its release last year, Norco follows the journey of Kay, a young woman who returns to the Louisiana refinery town of her childhood in following the death of his mother, who was investigating suspicious activities at the local oil company. The loss of the capital reflects Kay’s mental state: the two are not uprooted from their roots, drawn to despair. Kay is looking for her brother, who has disappeared, and the player explores the streets of Norco through a series of pixelated scenes marked with the bright colors of the sun. Set in the near future with Android home owners, the game feels rooted in today’s issues – small town decline, ecological collapse, and with the radical separation experienced by those who grew up on the internet.
Trombone Champ
(PC)
Since 2009’s The Beatles: Rock Band, the dynamic nature of the music game has disappeared, leaving plastic guitars and drum machines to litter classrooms around the world. So it was a surprise when Trombone Champ—a game in which you play as a trombonist, slide your cursor up and down a two-octave staff to blast your way through classical pieces, country music, and classical music. Gaming lights constant mockery of the instrument, add your wild notes, lunging flawlessly. But the obvious respect lies beneath the silliness. The play describes the trumpet as “the trombone of fear,” which can sometimes record a pure melody in Lavallée’s “O Canada,” Rossini’s “William Tell” Overture, or Strauss’s “Also Sprach Zarathustra.”
Gran Turismo 7
(PlayStation)
Since the launch of Gran Turismo, in 1997, racing driver and game designer Kazunori Yamauchi has built an interactive encyclopedia of motorsport. The focus on car design has driven Yamauchi and his team to take care of everything from the stitching of a leather seat to the detailing of a exhaust pipe across hundreds of cars, and cars can be raced in different ways. world, real world music, digitally recreated. Gran Turismo 7 is one of the most successful series, a celebration of one of the sunset years. A good example of a video game is like a music video.
The case of the golden statue
(PC)
This graphic novel is set in the seventeenth century, and is about twelve murders that took place over forty years. In each level, the player matches one of the wrong patterns, to find the symbols on his ice board. By clicking on words, cadavers, props, and documents, you collect a group of words, which must be arranged, like jigsaw pieces, to complete a presented story of events. The dangers of jumping to conclusions are obvious; only through careful thought and interpretation can you arrive at an account that describes what actually happened. Each case is accompanied by a golden statue, something that promises infinite power but harms everyone who owns it. Don’t be fooled by the unoriginal image—this is a simple, Sherlockian story about value and faith, delivered in a way that pays off big.
Vampire Healing
(PC; Mac; Xbox)
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