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Game developers can use Razer’s new Haptic Composer to add haptic feedback to their games easily, and now, it’s free to use.
Razer has announced that the Interhaptics SDK and design tools are available for free for game developers. This will make it easier for developers to design game experiences that use haptic feedback on a variety of devices, resulting in immersive gaming experiences. Earlier this year, Razer acquired Interhaptics, expanding its efforts in the development of haptic experiences.
The new and free Interhaptics SDK uses Haptic Composer, a tool for developers to design haptic experiences, with all its features, supporting three different haptic senses (vibration, texture , and stiffness). However, Haptic Composer has a new UI and now has a selection of premade haptic effects that can be easily added to a game, as well as the ability to import audio files and create haptic effects by about them.
This makes it very easy to implement haptic feedback in a game, because you can immediately start with a page about the sound of your game. Importing an audio file, the haptic experience can be changed and premade effects can be applied on it to create the experience that the developers want.
In addition to the Haptic Composer, the Interhaptics SDK includes access to a custom Unity SDK to help developers implement effects in games on Android, iOS, and the Meta Quest headset, and has A trial program is available for those sites so you can test the. experiences you plan. There is also a PlayStation 5 Unity SDK, which allows developers to design experiences for DualSense control, with support for wideband haptics and adaptive sensors on the controller.
Razer’s goal is to provide a multi-platform solution to creating haptic experiences, so that developers can easily create those experiences and bring them to a variety of devices without having to learn the different processes for each platform. The Interhaptics website also mentions an Unreal Engine SDK coming soon, so hopefully these devices will have more games in the future. It would also be nice to see them supported on other platforms, such as the Nintendo Switch and Xbox consoles, but nothing has been announced on that front.
If you’re interested, you can download the Interhaptics SDK and design tools here.
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